txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.001 y -0.024 z -0.01
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Wall_Jump"
Ability "AtlasDodge"
Ability "Dash_Attack"
Ability "High_Jump"
ability "Inferno_LungeAnim"
ability "TransformToJohnyD3_Onfire"
ability "InfernoHeatBeam"
Ability "Twirl"
Ability "Inferno_Flying"
Ability "Fighting_Flying"
Ability "HyperJumpInferno"
Ability "Regeneration"
Ability "ImmuneToFire"
ability "Type_Flying"
ability "Type_Energy"
ability "SuppressFlameAttacks"
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )


Ability "AudioReactionDataGenMale3VOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_HEAT"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Inferno"
vfxlevel_override "VFX_MagicTeamUp" EXTRA_SLOT1
Ability "VFXTeamUpTint_FireRed"